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While there is a natural progression to the dungeons characters cycle through dungeons dedicated to each element and then progress onwards to harder and more complex dungeons, again taking them one element at a time Princes of the Apocalypse is built as a sandbox adventure.
This is a massive improvement over the Tyranny of Dragons campaign, which suffered from heavy railroading the bane of all tabletop role-playing and single-outcome adventures. Instead of that, we get an open map of the Dessarin Valley that contains not only the main dungeons — which can be taken in any order, although they are designed to be level-specific —but lots of extra locations, random encounters and a whole chapter full of optional side-quests full of role-playing opportunities that can be undertaken if the players get tired of dungeon crawling.
As the game progresses, the players will be racking up a list of quests and side-quests they can complete in their own order, giving the players a tremendous amount of freedom. More freedom is always good in RPGs, because more freedom makes the game feel more real — like a fully realized world that the players are free to act in as they choose, instead of being hedged where the DM wants them to go.
Gor the Barbarian. This, in my opinion, is much more exciting and challenging than just assuming the game will carry you along from event to event on its own schedule, because it means every decision and action counts.
The sense that your in-character behavior actually matters is an immersive illusion that platform games have struggled for decades to maintain a la the Mass Effect games , but something that a creative, fast-thinking DM with the right module can always provide, and which is easily provided here.
Wizards of the Coast has provided free supplementary material as a PDF download that allows players to choose four new races: the Aarakocra birdmen , Genasi elemental genii with sub-races for each element , the Colossus a giant race built for tank characters and the Deep Gnomes or Svirfneblin, all drawn from various phases of Forgotten Realms history and lore.
There are also dozens of new element-specific spells. Please make some progress on this. This is an amazing campaign and I highly recommend it, especially for the replay value since their are different elemental cults to go after. Is there any way to be notified once it's available?
Any idea when this will be completed? Can't wait to have my very own updated Premium Heavyweight copy. Do you have a ballpark ETA you could maybe give?
Can someone update this file so I can order a new print version? How much would it cost? Our tech team will look into why they are not displaying here properly. Standard color version should come perfect-bound.